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Older Videogame Related Projects

Project type

Paper prototype, videogame pitch and walking simulator

Medium

Illustrations, Gameplay design, paper prototype, plot design

Location

The Bartlett School of Architecture, UCL; The UCL Faculty of Social and Historical Sciences

Duration

3 Months

Completion

Spring 2023

My Role

Concept, research, writer, gameplay design, illustration

Follow the Orders:
A paper prototype for simulation game integrating strategic gameplay with educational intention of disaster on mental health impacts on health and social care workers, emphasizing how well-designed mechanics can teach and engage. The game challenges players with resource management, aiming to reduce stigma and inspire advocacy.

Dinner Club:
This 4-person project pitches a video game that combines storytelling with cognitive behavioural therapy techniques, aiming to enhance empathy and mental health awareness of college students. Through managing a university club and supporting characters with their challenges, players gain knowledge of how to deal with negative thinking.

Worldbuilding: A Dystopia:
My first game project, aimed at exploring social dynamics in a dystopian setting through illustrations, with the ultimate goal of creating a virtual exhibition. Inspired by "Kid A Mnesia", this project explores into integrating narrative art with virtual environments, highlighting the potential of games for deep storytelling and critique.

More details in undergraduate portfolio: https://drive.google.com/file/d/1VWUMUMk0AqZ6m3vlPi5ZDJKF2fPBj3MA/view?usp=drive_link

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