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Sleep Is Working

Project type

First-person ARPG demo

Platform

Windows PC

Engine

Unreal Engine 5

Location

The Bartlett School of Architecture, UCL

Duration

7 months

Completion

2025

Team Size

1

My Role

Concept and worlding-building, research, gameplay design, modelling, prop and texture placement, illustrations, lighting, event scripting, dialog script, custom feature scripting, tech art

Sleep Is Working is a narrative-driven RPG set in the Sleepless City, a 24/7 urban machine where surveillance architecture and bioengineering normalise unihemispheric slow-wave sleep. Here, the Janus modification lets one brain hemisphere rest while the other works—at a cost. Because REM is cut from the cycle, citizens depend on REM-inducing drugs, turning rest into a managed commodity. Drawing on speculative design to invite debate rather than decree, the project critiques the cultural glorification of overwork and the erosion of private life.


Players inhabit the protagonist who has received the Janus modification but cannot control it. To keep their job at the Janus Tower—an illuminated moonlight/panopticon that governs the city—the protagonist began “faking” half-sleep with REM drugs, risking neurological decline. Core mechanics align with this fractured condition: UREM split-screen perception gives reality and dream concurrently; Nightmares manifest trauma and the day’s unresolved stresses. Through role-playing, Sleep Is Working asks how we might reclaim intimacy, attention, and agency inside systems that monetise even our dreams.


Download project portfolio: https://docs.google.com/presentation/d/1diPi8RaxJQZ1r6OALJ2Japz0AY6H_kbe/edit?usp=drive_link&ouid=103550928643873973892&rtpof=true&sd=true

Demo walkthrough youtube link: https://youtu.be/baicv09uRkI

Download demo: https://drive.google.com/file/d/1CfCKHujHPPAkELtGKHPE9EuHuxkCrdjd/view?usp=drive_link

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